Broadside
Blackpowder & Iron
Broadside: Blackpowder & Iron

Privacy Policy

Last updated: 27 October 2026

This is not legal advice. It is an honest, specific description of what the game actually does, written from the database schema rather than from a template.


1. Who is responsible for your data

Broadside: Blackpowder & Iron is made and operated by Brad Gehrke, an individual developer.

2. The short version

3. What is collected, exactly

3.1 Your account

What Why Where it comes from
An account identifier To know which ship is yours Supabase (our authentication provider)
Your email address To know the account is yours, and to reach the same captain on a new phone Google or Apple, when you sign in
Your captain's name It is shown to other players on the raid slate You type it
Alpha testers only: a record that you took part, with your account identifier and email address The alpha's game data was reset before launch; this record is how your alpha tester reward reaches you afterwards Our own records, taken when the alpha ended

Signing in with Google or Apple is required to play. We receive your email address and an account identifier from Google or Apple, never your password, and nothing else from that account. If you use Sign in with Apple and choose to hide your email, we receive Apple's private relay address instead.

3.2 The game itself

Your ship and its rooms, guns, fittings, crew and officers; your resources and currencies; your Infamy and level; your daily and weekly task progress; your sign-in streak; your inbox; your hunt slate; your shields and cooldowns; the duels you fought and their replays; crates you own or opened; your Bounty, its season record and the revenge you are owed; the titles you have earned; the frames and backgrounds you own and wear; and the Articles version you signed and when.

Some of this is visible to other players by design: your captain's name, your hull class and your ship's approximate strength appear on other captains' raid slates, and a snapshot of your ship can be fought by them while you are offline. On the leaderboards (the Legendary boards and the Bounty board), other players see your captain's name and portrait, the frame, background and title you choose to wear, your score or Bounty and its tier, and the raids you won and defences you held this season. Your email address is never shown to anyone.

If another player reports your captain or ship name as offensive, we keep the report: who made it, the names as they read at the time, and when. A report you make is kept the same way. Reports are seen only by the game's administrators, who may replace a name that breaks the rules; the player reported is never told who reported them.

3.3 Purchases

If you buy Gold Doubloons or another item, we record the Google Play purchase token or Apple App Store transaction id, the product bought, what was granted, and the reference price. We never see your card, your name or your address. Google or Apple handles payment and tells us only that a purchase happened.

3.4 Diagnostics and measurement

What Why
Crash reports: the error, the stack trace, the screen you were on, the app version, the platform To fix the crash. There is no over-the-air update for this game, so knowing which build crashed is the only way to tell a fixed bug from one nobody has updated past
Device and performance reports: the device model, its graphics chip and graphics version, the Android version, memory, screen size, how smoothly the game ran, the graphics setting, and the first few error messages. Sent from the first launch, before sign-in, and never linked to your account To make the game run on more devices. A player whose device cannot draw the game may never reach sign-in, so this is the only way we hear about it
Which days you played To understand whether the game is worth coming back to
How far you got in the opening To find where new captains give up
Duel outcomes and durations To balance the game
Every movement of every in-game currency, and why To keep the economy from inflating
An audit record of things that create value To detect cheating and to resolve a dispute about a purchase
A record of when our staff open or change your account: who looked, when, and what they changed To keep staff access accountable, and to answer a support request

All of this is recorded on our own server. There is no third-party analytics or advertising SDK in the app, so none of it goes anywhere else.

One exception, from the game engine. Broadside is built with Unity. Unity's in-app purchase component and its engine diagnostics create a random installation identifier on your device and send it to Unity, with basic engine and device diagnostics and, when you buy something, the store transaction. Unity uses it to run purchases and to report engine errors and performance to us. It is not an advertising identifier, it is not your Android ID, and it is not linked to your account or your email.

3.5 Technical information

Our server logs ordinary web-server information about requests, which includes your IP address. This is used to operate and secure the service and is not used to build a profile of you.

3.6 What is NOT collected

No contacts, no photos, no location, no microphone, no advertising identifier, no cross-app tracking, no health data, no precise device fingerprinting. The game asks for no Android runtime permissions beyond network access.

4. Who it is shared with

Only the services needed to run the game:

Who What they get Why
Supabase Your account record and authentication Sign-in and the database
Fly.io Server hosting; traffic passes through it The game server
Google Play Purchase verification To confirm a purchase is real
Unity A random installation identifier, engine diagnostics and store transactions (see §3.4) The game engine's purchase component and error reporting
Google Only if you choose Google sign-in Authentication
Apple Purchase verification on iPhone and iPad; authentication only if you choose Sign in with Apple To confirm a purchase is real, and sign-in
Discord Your captain name, with a purchase, refund or name report Private alerts to the developer only; no player can see them
GitHub Encrypted database backups, for up to 30 days So your progress survives a failure

Nobody on that list is an advertiser, and none of them are paid for your data. We do not sell, rent or trade personal information, and there is no "legitimate interest" advertising arrangement hiding in this document.

Data is stored in the United States (Supabase us-east-1, Fly.io iad). If you are in the UK, EU or another region with transfer rules, playing the game involves that transfer.

5. How long it is kept

Your account and game state Until you delete it
The alpha tester record (§3.1) Until you delete your account
Duel replays A limited retention window, then swept automatically
Database backups Up to 30 days
Crash reports and measurement data Retained while useful, and not tied to you after deletion
Purchase records Kept as long as needed for refunds, tax and dispute resolution, even after deletion, because a receipt you can no longer prove is a refund you can no longer get

6. Deleting your account

Inside the game: open the ledger and choose to strike your name. It is not a hidden setting.

What happens:

You may also write to the address in §1 and ask.

Two honest caveats. Purchase records survive (see §5). And backups may hold a copy of your data for up to 30 days after deletion, because a backup you can edit is not a backup.

7. Your rights

Depending on where you live you may have the right to ask for a copy of your data, to correct it, to delete it, to object to processing, or to complain to a regulator. Write to the address in §1 and we will do it. For a solo developer that is a person reading your email, not a ticket system.

8. Age

Broadside is intended for players aged 13 or over, and you confirm this when you sign the Articles of Agreement on first launch. The game is not directed at children and we do not knowingly collect data from anyone under 13. If you believe a child has created an account, write to the address in §1 and it will be deleted.

9. Keeping it safe

We take reasonable steps to protect your information: every connection is encrypted (HTTPS), sign-in goes through a trusted provider rather than a password we store, and access to the servers is restricted. No online service can promise to be completely secure, but if a serious data breach happens we will notify the people affected and the authorities, as the law requires.

10. Random items

Nothing with random contents is for sale. Everything the shop sells is a named item, and prices are shown in your own currency. Crates with random contents are earned in play only (from raids, Infamy and events), never bought, and their odds are published inside the game.

11. Governing law

This policy is governed by the laws of Queensland, Australia.

12. Changes

If this policy changes materially, the Articles version in the game is raised and you are asked to sign again, so an agreement to terms that have since changed is not silently treated as agreement to the new ones. The date at the top is always the truth about which version you are reading.